Do the same thing for Idle -> Walk for when the parameter is true: Then scroll down, and add a Condition so that it gets triggered when the Move parameter is set to false. Select the Walk -> Idle transition and disable its Has Exit Time toggle because we don't want the transition to be based on the state's time.Do the same thing again to create a transition from Walk back to Idle: Right Click on the Idle state and use the Make Transition function then click on the Walk state to set the destination of the transition.Go to the Parameters tab in the left panel and create a Bool parameter named Move (note that the capitalisation must match what you use in your scripts when referring to it):.Assign animations you want to the Motion field of each state:.Name them Idle and Walk (though their names aren't important for this example): Right Click in the Animator window and use the Create State -> Empty function to create two states.Give it a name and Double Click on it to open it in the Animator window: Right Click in the Project window and use the Create -> Animator Controller function._(0, 0.25f) Ĭreating the Animator Controller assets we need for this example is a relatively simple process: _Animancer.Play(_SeparateAnimation, 0.25f) If (_Animancer is HybridAnimancerComponent hybrid)
Private static readonly int MoveParameterID = Animator.StringToHash("Move") private AnimationClip _SeparateAnimation Public sealed class HybridBasics : MonoBehaviour All of the characters use the same script which calls regular functions on the Animator except for the Humanoid Hybrid character which calls similar functions on its HybridAnimancerComponent. The HybridBasics script simply exposes some public methods for various UI Buttons to call. Animancer Lite allows you to try out these features in the Unity Editor, but they are not available in runtime builds unless you purchase Animancer Pro. Pro-Only Features are used in this example: Animator Controllers. The Hybrid Mini Game example extends this concept further. It compares the Native and Hybrid approaches described on the Animator Controllers page. This example demonstrates how you can manage some animations inside an Animator Controller while also using other separate Animation Clips on the same character. Location: Assets/Plugins/Animancer/Examples/09 Animator Controllers/01 Hybrid Basics
The changes appear in v7.5 of the Google Camera app which only works on Android 11 for the time being, itself still in beta.Difficulty: Beginner - Recommended after Playing and Fading Another new development is that the 'PXL' prefix replaces the 'IMG' of old, revealing to everyone you share photos with that you're on #teampixel (is that still a thing?).
jpg extension, while Night Sight shots will manifest themselves with a 'NIGHT', letting you more easily recognize what's what. Motion photos will add an 'MP' before the. Meanwhile, regular non-portraits will be named PXL_YYYYMMDD_HHMMSS.jpg. Google Camera v7.5 screenshots (courtesy of AndroidPolice) We're also appreciating the added clarity from a simple underscore separator between date and time. Compare that to the old-style 00100*PORTRAIT_00100_BURSTYYYYMMDDHHMMSS_COVER.jpg nonsense (what's behind the asterisk seems to vary between versions). According to the new convention, portraits will now be named PXL_YYYYMMDD_ with the 01 replaced with 02 for the pre-blur image. If you're a regular person it means your portraits will observe the chronology of all your other photos.įurther helping with this is the fact that files will be named differently altogether. If you're a smartphone reviewer that means no longer having to go through hoops to compare two portraits on a PC. This has proven problematic for viewing in basically any app that's not Google Photos, on desktop too.Īs reported by AndroidPolice, starting with v7.5, that's no longer going to be the case - Portrait mode shots will be saved in the base Camera folder. One of them is its file management policy for handling Portrait mode shots - for each one of these, it creates a dedicated folder to hold two images, one with the applied blurred background processing and one that is as shot. Google's Camera app has a few fascinating idiosyncrasies that anyone who's dealt with Pixel phones has had to come to terms with.